AI Insights · Timothy · April 2022
Top 5 Character Collection Games on Android in Italy: Q1 2022
In Q1 2022, Subway Surfers, Lords Mobile, 1945 Air Force, Toca Boca World, and EA SPORTS FC™ Mobile Soccer showed varied performance trends in Italy, with notable shifts in downloads, revenue, and active users.
The first quarter of 2022 saw intriguing performance trends for the top five character collection games on the Android platform in Italy. Here’s a closer look at how each of these popular apps fared.
Subway Surfers by SYBO Games experienced a steady increase in weekly revenue, peaking at around $711 in mid-February. Weekly downloads showed a downward trend, starting at 34K in late December and dropping to approximately 19.6K by early March. However, weekly active users fluctuated, reaching a high of 785K in late January before settling at around 513K by the end of March.
Lords Mobile: Last Rise of Qin from IGG.COM displayed varied weekly revenue trends, peaking at $53K at the end of January. Weekly downloads started strong at 28.6K in late December but saw a significant decline to about 10.1K by the end of March. Active users also decreased from 64K in early January to roughly 46K at the end of the quarter.
1945 Air Force: Airplane games by 1SOFT had a mixed performance in weekly revenue, peaking at $5.1K at the end of March. Downloads remained relatively stable, averaging around 20K per week, with a slight dip to 17.5K in late March. Active users showed minor fluctuations, maintaining an average of around 110K to 117K throughout the quarter.
Toca Boca World by Toca Boca saw its weekly revenue decline from $28.7K in late December to about $18.6K by the end of March. Downloads also decreased, starting at 28.4K and dropping to around 17.3K. Active users fluctuated but remained robust, averaging around 530K to 630K during the quarter.
EA SPORTS FC™ Mobile Soccer from ELECTRONIC ARTS had notable peaks in weekly revenue, reaching up to $47.9K in early February. Downloads showed an upward trend, peaking at approximately 27K in late March. Active users also increased significantly, starting at 524K in late December and climbing to 800K by the end of March.
These insights highlight the dynamic nature of the mobile gaming market in Italy. For more detailed insights and data, visit Sensor Tower.